It’s just a series of matches against the computer that can generally be finished in about 20 or 30 minutes. Additionally, an arcade mode provides some limited single-player content. While matches can get into stalemates and go on for a while, those are usually intense and fun to watch, making for a great experience for both players and spectators during a tournament. Local multiplayer is the highlight here, with a simple one-on-one battle option as well as a tournament mode for up to eight players. The actions are all quick and relatively straightforward, but that leads to mind games with your opponent. At any given moment, you have lots of movement options, such as lunging with your sword, rolling to avoid a stab, jump-kicking to knock your enemy down, or throwing your weapon to impale your foe. When one player is slain, they respawn a few seconds later. To defeat your enemy, you wield a weapon and try to stab them or knock them down. You and your foe start in the center of a series of connected rooms with the goal for each of you to reach the opposite side, in which case you’re devoured by the nidhogg of Norse mythology for some reason (I swear: being eaten by a giant serpent means you win!). Thankfully, while it does add more depth, grungier graphics, and more active backdrops that make the action a little harder to follow, this sequel stands up to its predecessor as a mostly successful evolution of the style.įor starters, Nidhogg is basically a game of side-scrolling tug of war. With that in mind, Nidhogg 2, the debut for the budding series on Switch, runs the risk of overcomplicating the delightful cacophony of dumb multiplayer fun.
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