Unfortunately the spectre of Call of Duty hangs over the game, and it occasionally stumbles into imitation of that franchise. Most of the time Shadow Fall is confident about what kind of game it is, and it’s when it leaves players to decide how they want to fight it shines. The major problem with the campaign is one of pacing. The game allows players to find more than one way to win the fight. In many areas, players can stay on stay on ground, taking shots from cover, or they can snipe, or they can take to the high ground, or they can use the drone to walk out in the open and fire from the safety of a shield, or they can use the drone to attack others and act as a distraction for flanking maneuvers. There’s a sense of choice to many of the shoot outs in Killzone that hearken back to some of the better levels of Killzone 2. It’s a pretty dramatic shift from what Killzone is known for, but it works, inviting more exploration and experimentation, creating a slower paced game at times, by allowing players to exercise alternatives. Many levels are far more open now, affording options for stealth as well as straight out corridor blasting, and the player now gets to use an “OWL,” a drone companion that hacks terminals, creates a personal shield, acts like grapple hook gun or straight up shoots at enemies. The single player campaign is largely good it’s still got a bit of that weighty feel that is the signature of Killzone controls, but it mixes up the traditional gameplay with a lot of new additions. And here, Shadow Fall is a mix of uneven single player that’s partnered with a very strong multiplayer component. On the whole, this is a game that you want to load up and show off as demo material when people ask “So how do PS4 games look?”īut the real heart of any game is the game itself. Yes, it’s 1080p, yes the frame rate is a pretty consistent 30 fps, though it’s not perfect, with some occasional frame hiccups and pop in here and there, but it’s pretty rare. Guerilla Games made their art team watch Alien, Blade Runner and Legend then made sure their lighting team got certified by Ridley Scott’s School Of Shafting Lights and set them loose on the game. Keep in mind it’s a launch title, so games three or four years down the road will blow this away, but for now, this is the best looking first person shooter out on consoles right now. Does Shadow Fall show off what the PS4 can do? The answer is YES. The story occasionally becomes interesting, but that’s despite the Killzone legacy, not because of it.īut first, let’s get the big launch question out of the way. The not-subtle-at-all parallels between West/East Berlin and the post-WWII division of spoils continues with some genuinely interesting moral ambiguity that’s let down by the fact that this is a new team of writers trying to deal with the mess left by previous teams of writers on earlier games. With the Helghan home-world bombarded with radiation and rendered uninhabitable, the Vektan winners offer to let the defeated survivors live on Vekta itself, dividing the capital city in half and putting up a big wall. For those that are still trying to follow the turns and counter-turns, Guerilla has gone all Cold war-era as form of narrative short-hand for Shadow Fall. The story is just another addition to a pile that’s gotten progressively messier with each outing. Shadow Fall manages to succeed, at its goal, but it’s not going to turn the world upside down the way Halo. That’s a lot of responsibilities for a new game, even if it’s part of an established franchise. It’s in the same position as Resistance was back in 2006, having to trot itself out as both a showcase for shiny new hardware, while trying to establish itself as a credible series for a new generation. Options for weapons.Killzone: Shadow Fall has a tough job. Its predecessors, and the multiplayer modes feature new customization The single-player campaign is more open-ended and stealth-based than Killzone Shadow Fall received a number of changes to the series formula. Marshal", who is investigating a rising threat in the continuing warĪs the first game in the series made for Sony's next-gen console, Taking place 30 yearsĪfter the events of Killzone 3, Shadow Fall follows a new set ofĬharacters, putting players in the role of Lucas Kellan, a "Shadow In North America and 29 November 2013 in Europe. Was released on 15 November 2013 as a launch title for the PlayStation 4 It is the sixth game of the Killzone series and theįourth game of the series for home consoles. Killzone Shadow Fall is a 2013 first-person shooter video game developedīy Guerrilla Games and published by Sony Computer Entertainment for the Killzone Shadow Fall (PS5) 4K 60FPS HDR Gameplay
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